Overview
Dance is a timeless representation of art and music expressed through the movement of the body. Many turn to dance as a recreational sport or extracurricular activity.
However, there is a presumption that dancing is merely a leisurely activity. In reality, it involves intense physical exertion. Research shows that 81% of dancers report injuries within their first year of learning, and 58% suffer a substantial injury affecting both performance and daily tasks.
This thesis proposes a solution to deter injury occurrence rates in young professional dancers through augmented education, combining wearable technology with a smart environment.